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  • [Plugin] CutPurse v1.0.0.0

    Discussion in 'Archives' started by Kamilche, Nov 20, 2010.

    1. Kamilche

      Kamilche New Member

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      [Plugin] CutPurse v1.0.0.1

      CutPurse v1.0.0.1 by Kamilche

      This is an add-on that will:
      1. Open containers containing items, such as clams.
      2. Combine scraps of borean leather, motes of air, etc.
      3. Substitute foods when your preferred food runs out.

      If you're a rogue, it will also:

      4. Open junkboxes/lockboxes and extract their contents.
      5. Poison both your weapons as necessary.

      If you're a rogue, get the glyph that makes 'Pick Lock' take
      no casting time. It goes much faster that way, and that's what
      this code was tested with.

      v1.0.0.1 - Update: Added additional items to open, and speed boost.
       

      Attached Files:

      Last edited: Aug 22, 2012
    2. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      i was actually wanting one of these for fishing.

      =)

      edit: i tried it and its doing what its supposed to.

      +rep
       
      Last edited: Nov 20, 2010
    3. Tony

      Tony "The Bee" Staff Member Moderator

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      nice work,thx
       
    4. ekimbo

      ekimbo New Member

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      POISONZ ? are they working ?:9
       
    5. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      I don't think he would have released it if they weren't. how about you try and then update us
       
    6. Daydreamer

      Daydreamer New Member

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      Cool! Looks sweet
      /starting a rogue :)
       
    7. ekimbo

      ekimbo New Member

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      works. Thank you ! + rep
       
    8. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      what is the line of code to adjust the "tick" of when it decides to use scraps, boxes, and crystallized?
       
    9. ekimbo

      ekimbo New Member

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      Could you please set up a GUI , with Poison selection to each wep ? Ty in advance.
       
    10. Kamilche

      Kamilche New Member

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      Where it says
      Code:
                   if (sw.Elapsed.TotalSeconds < 30)
      
      That means it checks every 30 seconds. To make it check more or less frequently, change that number.
       
    11. Kamilche

      Kamilche New Member

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      I don't have a GUI for it, and probably won't, because it's a really easy thing to change in Notepad. See at the top where it says the following?
      Code:
              private string[] mainhandpoisons = { "Crippling Poison", "Deadly Poison", "Wound Poison", "Instant Poison", "Mind-numbing Poison", "Bloodboil Poison" };
              private string[] offhandpoisons = { "Wound Poison", "Deadly Poison", "Instant Poison", "Crippling Poison", "Mind-numbing Poison", "Bloodboil Poison" };
      
      That is the poisons it will try to use, and the order it will try them in.
      If it doesn't have the first listed poison, it will go to the next poison, and so on, until it finds a poison you actually have in your inventory.

      To make it choose a different poison, just rearrange the strings to the order that suits you.
       
    12. Liope

      Liope New Member

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      Code:
                  {1, 51999},  // Level 1 Satchel of Helpful Goods
                  {1, 52000},  // Level 2 Satchel of Helpful Goods
                  {1, 67248},  // Level 3 Satchel of Helpful Goods
                  {1, 52001},  // Level 4 Satchel of Helpful Goods
                  {1, 52002},  // Level 5 Satchel of Helpful Goods
                  {1, 52003},  // Level 6 Satchel of Helpful Goods
                  {1, 52004},  // Level 7 Satchel of Helpful Goods
                  {1, 52005},  // Level 8 Satchel of Helpful Goods
                  {1, 67250},  // Level 9 Satchel of Helpful Goods
      Add under the Jaggal Calm and it will open Satchel of Helpful Goods you get from running randoms
       
    13. atg68

      atg68 New Member

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      it is applying poison while in combat.. but at least it's using them.. good work :)
       
    14. Kamilche

      Kamilche New Member

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      Weird! I haven't seen it apply in combat, but I believe you. I do have code in there that checks for combat before using poisons, and exits early if you're in combat.

      I think it's the nature of the beast - for instance, we've all seen our characters eagerly running to gather a mineral vein, ignoring the train of monsters behind us, uuunh.
       
      Last edited: Nov 21, 2010
    15. Angully

      Angully Member

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      Hey great work havent started a rogue to test this on but from the feedback it seems it works so we finally have poisons.. Thankyou very much :p
       
    16. atg68

      atg68 New Member

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      ya, i wasnt complaining.. i'm just glad to have poisons again lol

      btw: it does work if you dont have the instant pick lock glyph..
       
    17. Kamilche

      Kamilche New Member

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      It should, but it's untested. I copped out and said 'tested with glyph of pickpocket' in the notes. ;-)

      Could you test it and get back to me? I used this a lot while leveling my rogue, who always had the glyph. But now she's level 80, and I rarely play her. However, I still use this on my non-rogue characters.
       
    18. atg68

      atg68 New Member

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      yes, i said "it does work without the glyph" :)

      it works if you dont have the glyph.
      if you dont have the glyph, it will pick the lock.
      when the lock gets picked, if you dont have the glyph, it does work.

      :D
       
    19. thelini

      thelini New Member

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      Great Plug-In! Since shadowstrike does not apply poisons to my weapons I was waiting for something like this. Works great! Applies poisons to both weapons, the other features are not that interessting for me.
       
    20. atg68

      atg68 New Member

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